XYZZYSPOON "Shift+1", that was the definition for BAD MOTHERFUCKER till someone came and introduced expletives, and more importantly, Pulp Fiction to a good lot of us.
For those who didn't get the cypher at the start – sacrilege if you forgot what it is – XYZZYSPOON "Shift+1" is the cheat code with which you got NOS on Road Rash bikes. Now, NOS is the magic ingredient that made the bikes mad fast, and more often than not, helped you win the race, especially if your ride sucked.
It just happened that this movie "Dhoom" came along the same time that Road Rash was turning into a cult of sorts, at least among the bourgeoisie gamers. And yes, they used NOS in Dhoom, which was perhaps the first time we young ones from the '90s saw the ballistic effects two atoms of Nitrogen and one of oxygen; hence the chemical formula N20. And the pleasure of being able to control something similarly quick by pressing a button, on your own computer, was awesome!
But, as usual, there's always a but. Ever wished that you could go all over Pacific Highway, or Nappa Valley, and just let the remaining idiot bikers and the cops screw along the regular route? Ever felt like turning left along with the taxi that you barely missed thrashing your bike into? Or even better, ever wanted to turn the bike around and go back to the starting line, probably explore what the whole fuss was on the other side of the start-point?
The early Need For Speed games came as a welcome change to the relatively two-dimensional world of Road Rash. You could turn around, crash into the cars that were about to lap you anyway, bash into the fake taxis that moved around as part of the traffic on the tracks. Oh ya, one thing. As a kid, playing NFS II SE, I used to wonder where these taxis and buses went. When you completed a lap around the circuit, would you be running into the same brown car that you saw on your previous lap? What about the ones that you crashed into at full speed in your FZR2000? You saw the 'traffic' car flying away, toppling and tumbling. Who cleaned up the crash site before you finished another round of the circuit?
What was also a bit of a downer is that your car never bore any battle damage, at least not until NFS IV. And that means, the earlier games lacked that crucial sense of realism (Agreed, in a game that costed all of 250 bucks, that's nitpicking). However, there was one game that allowed you to go anywhere and everywhere you wanted, and smash and squash the car to smithereens. Mid-Town Madness (MTM), heck I loved the game the first time I played it at a friend's place. However, it was some time before I got hold of my own full-version CD of it. It felt like meeting a long-lost love, save for the fact that I'm neither old enough, nor experienced enough to have met a long-lost love for real.
MTM is, in all probability, the game that etched the landscape of San Francisco into our minds. Imagine, a game could do that. Anyway, in the free-drive mode, you pretty much got to drive around absolutely anywhere, in anything from a VW bug, to..... I don't know, a fire-truck or what. But again, you started out in the middle of nowhere. The game literally began with your car being gently dropped at the starting point. You could go around driving on and on, see the Bay area and the Golden Gate bridge, the China Town area, the cable cars going up and down the sloped areas, even drive your car right into waters around the Exploratorium, and drown them of course.
Mind you, I've never been to San Francisco. But. relentlessly driving around the simulated city got the better of me. I got bored of the game. The Mustang wasn't fast enough, thrashing cop cars wasn't much fun either, and the people on the footpath would just pretend that they were scared when you drove onto the curb. After you passed, they would start walking normally, as though nothing happened. But bloody hell, they had sharp reflexes.
Gaming never fascinated me after that, save for bouts of Sudoku, or an odd game of scrabble (I haven't completely figured out the ruled of the latter yet). It's been two years that I've begun earning my own money, and the to-and-fro that I grind through daily feels a bit like Road Rash. It was very much that when I started out, traveling in trains. Side blinds and all, Jogeshwari to Elphinstone Road and Elphinstone Road to Jogeshwari was an inevitable part of every day.
Then, I managed to get my grandfather's car, which allowed me a few more degrees of freedom. I didn't have to "Have to" use the same turns and same streets day after day. I could turn around, go back home, or go in the opposite direction from home when I got out of work. A bit like Need For Speed. No, actually, I kind of figured it out early on that if you go full blast into an oncoming "traffic" car, you will bear battle scars. And an eye-watering repair bill. More Mid Town Madness, then.
But, then I feel, what next? Why not a few more degrees of freedom? Why be locked within the city? No one's stopping you from taking that right turn, which heads to some place far off, someplace unfamiliar. And for that, I probably don't have to install Flight Simulator, or worse, Sims.
For those who didn't get the cypher at the start – sacrilege if you forgot what it is – XYZZYSPOON "Shift+1" is the cheat code with which you got NOS on Road Rash bikes. Now, NOS is the magic ingredient that made the bikes mad fast, and more often than not, helped you win the race, especially if your ride sucked.
It just happened that this movie "Dhoom" came along the same time that Road Rash was turning into a cult of sorts, at least among the bourgeoisie gamers. And yes, they used NOS in Dhoom, which was perhaps the first time we young ones from the '90s saw the ballistic effects two atoms of Nitrogen and one of oxygen; hence the chemical formula N20. And the pleasure of being able to control something similarly quick by pressing a button, on your own computer, was awesome!
But, as usual, there's always a but. Ever wished that you could go all over Pacific Highway, or Nappa Valley, and just let the remaining idiot bikers and the cops screw along the regular route? Ever felt like turning left along with the taxi that you barely missed thrashing your bike into? Or even better, ever wanted to turn the bike around and go back to the starting line, probably explore what the whole fuss was on the other side of the start-point?
The early Need For Speed games came as a welcome change to the relatively two-dimensional world of Road Rash. You could turn around, crash into the cars that were about to lap you anyway, bash into the fake taxis that moved around as part of the traffic on the tracks. Oh ya, one thing. As a kid, playing NFS II SE, I used to wonder where these taxis and buses went. When you completed a lap around the circuit, would you be running into the same brown car that you saw on your previous lap? What about the ones that you crashed into at full speed in your FZR2000? You saw the 'traffic' car flying away, toppling and tumbling. Who cleaned up the crash site before you finished another round of the circuit?
What was also a bit of a downer is that your car never bore any battle damage, at least not until NFS IV. And that means, the earlier games lacked that crucial sense of realism (Agreed, in a game that costed all of 250 bucks, that's nitpicking). However, there was one game that allowed you to go anywhere and everywhere you wanted, and smash and squash the car to smithereens. Mid-Town Madness (MTM), heck I loved the game the first time I played it at a friend's place. However, it was some time before I got hold of my own full-version CD of it. It felt like meeting a long-lost love, save for the fact that I'm neither old enough, nor experienced enough to have met a long-lost love for real.
MTM is, in all probability, the game that etched the landscape of San Francisco into our minds. Imagine, a game could do that. Anyway, in the free-drive mode, you pretty much got to drive around absolutely anywhere, in anything from a VW bug, to..... I don't know, a fire-truck or what. But again, you started out in the middle of nowhere. The game literally began with your car being gently dropped at the starting point. You could go around driving on and on, see the Bay area and the Golden Gate bridge, the China Town area, the cable cars going up and down the sloped areas, even drive your car right into waters around the Exploratorium, and drown them of course.
Mind you, I've never been to San Francisco. But. relentlessly driving around the simulated city got the better of me. I got bored of the game. The Mustang wasn't fast enough, thrashing cop cars wasn't much fun either, and the people on the footpath would just pretend that they were scared when you drove onto the curb. After you passed, they would start walking normally, as though nothing happened. But bloody hell, they had sharp reflexes.
Gaming never fascinated me after that, save for bouts of Sudoku, or an odd game of scrabble (I haven't completely figured out the ruled of the latter yet). It's been two years that I've begun earning my own money, and the to-and-fro that I grind through daily feels a bit like Road Rash. It was very much that when I started out, traveling in trains. Side blinds and all, Jogeshwari to Elphinstone Road and Elphinstone Road to Jogeshwari was an inevitable part of every day.
Then, I managed to get my grandfather's car, which allowed me a few more degrees of freedom. I didn't have to "Have to" use the same turns and same streets day after day. I could turn around, go back home, or go in the opposite direction from home when I got out of work. A bit like Need For Speed. No, actually, I kind of figured it out early on that if you go full blast into an oncoming "traffic" car, you will bear battle scars. And an eye-watering repair bill. More Mid Town Madness, then.
But, then I feel, what next? Why not a few more degrees of freedom? Why be locked within the city? No one's stopping you from taking that right turn, which heads to some place far off, someplace unfamiliar. And for that, I probably don't have to install Flight Simulator, or worse, Sims.